Kiri: Data Defender
The four threats come straight down at the data behind you: Silo, Shadow IT, Drift and Breach. Hold the line, and each wave leaves you one lesson better defended.
Hold the line. Every wave you clear leaves you one lesson better defended.
The four threats descend on the data behind you. Shoot them before they reach the line — your cover erodes exactly where you fire through it. Progress is stored in this browser; sign in to keep it on your account.
Four rings, worked from the inside out. You cannot build an outer one without the ones inside it — which is why the waves unlock in order.
Loading…
Your progress is saved in this browser. Sign in to keep it on your account and post a score here.
Arrow keys or A/D to move, space to fire, P to pause. On touch, drag to steer — it fires while you hold. This game needs timed movement; practice mode removes the return fire.
Cover erodes where you use it
Firing through your own shields opens holes in them. Controls fail the same way: at the point of use, one urgent exception at a time.
The quiet one is worth most
The runner crossing the top of the board never shoots at you, and is worth more than anything in the formation. Data that leaves quietly costs more than data that breaks loudly.
Pressure builds as it thins
The fewer threats are left, the faster the rest advance. Nearly finished is exactly when an incident goes wrong.
One shot at a time
You get one shot in the air. Aim beats volume — which is also the difference between alerting on what matters and alerting on everything.
Progress is kept in this browser — no account needed. Sign in and your scores follow your account instead, and you can put a name of your choosing on the high-score board. Practice mode removes the return fire if you'd rather learn the waves first.